SMAC Primer
(Overview
Menu)
By George M. Bonnett JD
Welcome to SMAC-RT and this Primer on SMAC in
general. This new version focuses on
SMAC-RT and uses screen captures from SMAC-RT.
SMAC-RT is the property of REC-TEC LLC and is free
to all REC-TEC users with a current Platinum option. We will continue to upgrade this basic version of SMAC. The SMAC engine we are using is a modification
of the 1997 version that Calspan obtained from UMTRI. In its original form as downloaded from Calspan, it was
unusable. It has been modified slightly
to make it functional and to produce the required/desired output files.
There are some idiosyncrasies associated with this
particular version:
Check the next page to take a tour and see what
SMAC-RT will do.
We are actively working on Additional features that
will be added over time, and some of these may come from third parties.
Please remember that SMAC could be a very dangerous
tool in the hands of the un-educated or un-scrupulous reconstructionist. It is NEVER the first tool used in a
reconstruction. It is the last. It helps refine computations and calculations
based on physical evidence.
Hopefully by making the program free, it will
encourage more facilities to provide instruction on SMAC and therefore
encourage users to purchase SMAC programs that go far beyond the basic features
offered by this variant.
Here are some tips to help get you started (you may
want to print this page so you can follow the steps):
New Procedures and Protocols in SMAC-RT:
REC-TEC is capable of transferring information from 360 Linear
Momentum to SMAC. Without
vehicle information, only very basic information can be transferred. REC-TEC Platinum and Pro
versions can compute the Centroid of Damage for the vehicles if CRUSHV
information (.crs file) is introduced into the 360LM module (see Animation
interface). The program also computes
the Kv values for both of the vehicles.
The help file for 360 LM contains additional information on this topic.
In REC-TEC Platinum, SMAC-RT
incorporates a Collision Interface Protocol (CIP) that will reposition the
point of collision interface on the display with or without a bitmap file in
place.
Open the SMAC-RT module in REC-TEC
and “Open” the “LMTransfer.si5” file.
“Run” the SMAC simulation. Click
on the “Animation” button bringing up the following display.
Figure 1
The program drew the animation
positioning it in the center of the screen as it automatically engaged the
“Zoom Extents” feature prior to setting the configuration for displaying the
animation on the screen.
Notice that in the upper right corner of
the display is a small round white (radio) button. This button is used to engage or “trigger” the Collision
Interface Protocol.
The CIP consists of two steps:
If an LMTransfer file is loaded, the
Collision Interface is located at the 0,0 position. This allows skipping the first step in the procedure as the
program will use the 0,0 point as the Collision Interface.
If a non-LMTransfer file is loaded, the
Collision Interface is located at an unknown position. This requires that the Collision Interface
position be marked on the screen so the program can compute the Collision
Interface.
For non-LMTransfer files, once the
Collision Interface Protocol button is clicked, the following messages will
appear.
Figure 2
Figure 3
Once the above steps have been completed
for non-LMTransfer files, or if the file is an LMTransfer file, the following
message will appear.
Figure 4
Place the Cursor on the desired location
for the Collision Interface and Left Click on the Mouse. The Animation is automatically redrawn
running over your cursor at collision.
You may still draw on the screen using
the mouse. Zooming in and out on the
animation or using the “C” or “CC” buttons to alter the animation has no effect
on CIP operations.
The Repeat and Display options function
differently if a Bitmap is in the scene background. With the bitmap loaded into the module, the program is not
allowed to change the position, rotate the diagram (the bitmap cannot be
rotated), or independently alter the position of the Collision Interface as it
is allowed to do if no bitmap is loaded.
Utilizing the 360LM Transfer with the
vehicles from CRUSH in conjunction with the Collision Interface Protocol in
SMAC makes the tedious job of positioning vehicles correctly in SMAC and then
on a bitmap with the Animation run as an overlay, just a few mouse clicks
away. The picture on the next page
shows a collision positioned on a Google Earth bitmap with the collision
quickly moved to show the Collision Interface at the correct location on the
bitmap.
Just because it is easy and quick, it
does not relieve the investigator from gathering the information, analyzing it
in light of all the facts of the case, and doing a proper reconstruction. These tools in REC-TEC are designed to
provide for rapid checking of the hypothesis drawn from the
reconstruction. They are not a
substitute for the hard work required as an integral part of a good
reconstruction.
Figure 5
The image above used a Google Earth captured
image that was placed into Microsoft Paint and exported as a JPEG (.JPG) file
imported as a bitmap type (.bmp, .gif, .jpg) file. The animation was reduced in size to match the image and
positioned using the procedure outlined above.
The entire process took less than 10 minutes.
Bitmaps cannot be manipulated in REC-TEC. They must be set up in other programs (CAD or Paint) and turned into a .gif, .jpg, or .bmp file, which can be imported into REC-TEC.
The animation can be manipulated. It can be rotated by 90 degrees at a time. I
can be zoomed in or out so that it matches the scale of the bitmap.
Photomaps (Google Earth or Microsoft
Virtual Earth) can be rotated and cropped to produce a bitmap that can serve as
a background for the animation with or without a CAD overlay for a hybrid-view
bitmap. Using the Zoom (+/-) feature,
the user can manually attempt to scale the animation to the bitmap.
A more accurate method is to “measure”
some features, which then can be used to scale the animation to the bitmap.
This feature is only available when a bitmap is loaded. The control for scaling is the radio button
located in the upper center of the picture.
Figure 6
Clicking on the center radio button
brings up the above message box. Select
two points where the distance between them is known (measured). For this exercise we will use the lane width
(distance between lane stripes) with a known distance of 8 feet (96 inches).
Figure 7
After clicking on the second point, an
input box appears on the screen asking for the distance between points in
inches or millimeters depending on the configuration. After entering the distance, click on OK. This causes a redraw of the animation, which
is now scaled to the bitmap.
Figure 8
The rescaled animation now must be placed at the correct location over the photograph using the Collision Interface Protocols as outlined above.
Figure 9
Figure 10 shows the animation scaled to a bitmap, cropped using Paint, and positioned in the correct location using the Collision Interface Protocol. The CTRL button has been used to clear the screen controls.
Figure 10
Congratulations!
You finally made the big move to a SMAC program. Now the fun (and the learning) begins. Just make sure that your computer meets the
specifications required by the program and that you have enough room on your
hard drive to install all of the features you require.
The REC-TEC program contains a SMAC program called
SMAC-RT. The SMAC-RT program works as
an evaluation program unless your license permits you to use the full
program. The Sentinel.exe file is the
licensing file for both the REC-TEC Program and the SMAC-RT program. In order to use the SMAC-RT program your
Sentinel file must include a current Plus Option. SMAC-RT requires the Plus option. This will allow all of the installations permitted under your
license to run the licensed SMAC-RT software.
The SMAC-RT program in REC-TEC is our model. Clicking on REC-TEC
on the upper navigation bor on the main screen causes the dropdown menu
to appear. At the bottom, we see the SMAC
selection.
Clicking on SMAC brings up the SMAC-RT
module screen (Figure 509).
Figure
509
This may seem confusing, even mind-boggling! Be
patient, the program is actually rather simple. It is just setting up two cars
to crash into each other. We all know cars, right? You just have to learn the
way the inputs for each car are arranged and a little about the inputs.
Several steps are key to understanding how to setup
and run this program. With any new toy, or tool the first steps always seem the
hardest. The program has sample case
studies that can be loaded and run showing the data and graphics produced by SMAC. Click on the Open .Si5 File button.
A dialog box (Figure 510) appears showing the
standard windows file selection dialog box. Each of these files is a sample
smac input file. As you new files are created, this dialog will display
filenames. Select the filename Sample3.Si5.
Opening the Sample3.si5 file in SMAC-RT (Figure 511) replaces all of the
numbers in the opening data screen.
There are quite a few zeros on the screen, and it has at least one blank
box. For those users new to SMAC, it
can be a confusing bunch of numbers and blocks. That is OK. Soon it will all make sense!
Figure
511
This is the basic control point for setting the
parameters for running a SMAC problem.
Instead of explaining all of the blocks at this point, see what it can
do. In the lower right section of the
screen are the main control buttons for the program. The Open.Si5 File button got us to this point. Press the red Run button and jump right into
the thick of things. After a slight
pause a new screen will appear (Figure
512).
As reported in Figure 512, the suggested maximum
value for Lambda is 8.5 and the suggested minimum value is 4.4. The value entered is 12 as shown in the
(dark red) input textbox, and triggering this message.
The McHenry smac programs automatically lower a
value over the Maximum (8.4 for this problem) to the Minimum (4.4 for this
problem) for the computations, placing a note in the output files stating the
value has been lowered. REC-TEC
(SMAC-RT) displays the above message, giving the user control (and knowledge)
of the input used in the computation.
This value can have a dramatic effect on the outcome.
For the purpose of this exercise, select the “No”
response. This block (Figure 512) will
not appear if the values are between the minimum and maximum.
Figure 513 is not exactly the rush that was anticipated.
Just as we are taking baby steps right now,
so is the program. Only the program did
more than you realize. It was also
generating pages and pages of data and over a dozen files that it placed in the
directory. These files are the result
of running the Simulation (number crunching) side of the program and are the
documentation that you will need to effectively use the program in any
litigation – civil or criminal.
The Datasets
are now shown on the screen. This will
let us view what the program was doing when we pressed the Run button. Several
different files were created during the “Run” phase that may now be
reviewed. In addition to echoing the input
data, these files will show all of the computations that the program has made
showing the instantaneous speeds, distances, forces, accelerations (linear and
angular), changes in velocity (delta V), damage, steer and tractive forces for
the vehicles as well as other data that may be useful in your case. All of these files are available and may be
added to the report.
A note of Caution:
The files produced are for the particular problem being run. The program writes over these files as new
problems are run. If you need to go
back and retrieve a file that has been overwritten and not saved in a report,
it will be necessary to re-run the original problem. The main .Si5 file is not overwritten unless you purposefully
overwrite it using the Save button.
The Graphics
button will bring up Figures 514 and 515 (if the SMAC radio button is
selected).
These screens show both vehicles, including the
damage pattern predicted by the program.
This is not the damage pattern input into the program using the Options
button. In fact, this has nothing to do
with the damage pattern input into the program as “target damage.” This is program predicted damage. (The Options
button and the “target damage” will be discussed later.)
In addition to the vehicles there are Graphics
screens showing various information about this particular simulation. There is a wealth of information available
using this section. It is a
distillation of what occurred during the simulation.
Pressing the Escape key (or the center wheel on the
mouse depending upon the mouse setup the user is returned to the screen shown
in Figure 518.
This is still not the kind of thing that will get
the average cynic to hyper-ventilate, but there is still one more button to go
– Animation (Figures 519, 520, and
521).
Figures 520 and 521 display the modified run
produced by changing the Output Print Interval C1) and the clicking on the
green Wheel Forces buttons C(8/9) in Figure 518. This effectively slows the
animation and disables the input Wheel Forces.
I can hear the purists screaming from here. Animation? SMAC is a simulation program.
How can you talk animation when we are dealing with a simulation
program? The truth of the matter is
that both terms are correct. SMAC as a
totality is a simulation program. In
fact, the term “SMAC” refers to Simulation Model of Automobile
Collisions, and was created by Raymond McHenry and his crew of
merry men in response to a 1970 National Highway Traffic Safety Administration
(NHTSA) sponsored research project.
The Run
Button initiates the simulation.
The actual program run at that time is SMACRT.exe and it does the
simulation, which produces the data files that have been previously
discussed. The Graphics Button reads some of these files to produce the
graphics. The Animation Button reads the files and produces the animation
from the points specified in the files.
So, while SMAC is a simulation, clicking on the Animation button
produces an animation, not a simulation.
Press Animation and…(Figure
522)
This is only the beginning.
The next few pages show screen captures all using
the same basic setup in Sample3.Si5. The difference between Figure 522 and Figure 520 is that the Steer
angles for the right and left front wheels in Figure 518 C(10/11) were changed
to 0 degrees in the animation for Figure 524 by clicking on the Green bars.
Notice that this minor change resulted in an
entirely different post impact run out of the vehicles. The secondary slap during the collision
(Figure 523) does not occur in Figure 524.
The Target blocks are clearly visible in Figure 524 even though the
final position for the four (4) second run in Figure 524 has the vehicles miss
their mark. Figures 525 and 526 show
close-ups of the secondary slap with the Vector option turned on.
+
This is what SMAC does. It takes the inputs entered and models the actions and reactions
of the vehicles using the laws of physics.
By changing the inputs, the accident changes because the vehicles react
differently to the forces acting upon them before, during and after the
engagement phase of the incident being modeled.
Now that we have a basic feel for what SMAC is, and
to some extent how it operates, we need to go back to the beginning and see
what makes up the individual sections (cards) that make up the inputs screens
and discuss how these inputs influence the final product. Once the inputs are understood working
different types of problems will be much easier.
In the final section, different types of problems
will be presented and using a step-by-step approach the information will be
entered into the input screens and tested.
The inputs will then be modified until the results displayed match the
results of the incident we are trying to model as closely as possible.
With a thorough understanding of how the program works
and the inputs that go into modeling the pre-collision, collision and post
collision phases of the accident, SMAC will become a valuable tool in
understand collisions. SMAC cannot
replace the meticulous investigation and evidence gathering at the scene of an
accident. It will not solve the
accident for us by simply plugging in a few pieces of information gathered at
the scene.
What SMAC will do is test our theories of how a
particular accident happened. It will
test and help us check and refine some of the data and preliminary conclusions
arrived at using that data.
Now that we have seen what SMAC does, let us look at
what goes into making it do it. Figure
19 is the primary input screen with the Sample3.Si5 file loaded. The frame at the upper left of the screen,
labeled C(1) - Program Control Data allows setting up for one or two
vehicles. The C(1) refers to Card 1 of
the cardset that makes up the input file.
Figure 528 is a printout of the Sample3.Si5
file. A close inspection of Figures 531
and 532 will show the relationship between the cardset (Figure 528) and the
data in the individual card frames in Figure 527.
In the early days when SMAC ran only on mainframes,
punch cards were used to feed the data into the computers. Using the card format not only simplifies
the inputs for the program, it makes for compatibility among the various
versions of SMAC.
Card 1 or C(1) sets the timing for the program and
the parameters under which the program will end. The data names for the individual inputs are shown by placing the
cursor on the entry block for the information.
The above input file is the cardset that comprises
data making up the Sample3.Si5 scenario.
Before moving on to setting up different scenarios,
let’s take a look at some of the other features and widgets offered on the main
SMAC-RT screen (Figure 527) that will play a part in producing the final
output.
The only button not discussed is the Options button. Clicking on the Options button
modifies the screen to that seen in Figure 529.
Figure 531
Cards 80, 85 and 87 on this screen deal with
targets. They have nothing to do with
the actual simulation or animation of the data within the datasets other than
to act as targets.
Cards 80 and 85 are the targets for the damage to
the respective vehicles. Cards 86 and
87 are the targets for the Impact and Final position for the vehicles.
What do we mean by targets? A target is something we aim at in various
sports. In SMAC it is the result we are
aiming for at the end of the run. In
the case of the damage, this is the location and extent of damage that we are
trying to have the program produce. In
the case of the final rest positions, this is where the vehicles actually came
to rest in the accident. We are trying
to see how close our SMAC model comes to the target damage and rest positions.
Notice that there are Vehicle Damage Classification
codes. These are the codes produced by
the program following the laws of physics for the information supplied. They may or may not be the same as the user
entered codes in Cards 80 and 85.
Likewise, we cannot specify where (position-wise) either of the vehicles
is to finally come to a stop. The user
enters certain parameters in time, speed and rotation that will terminate the
computations and animation, but not the actual positions. The target positions are the positions where
the vehicles in the incident came to rest.
In the upper right of the screen, (Figure 527 – Card
1) two blocks control the Input and Output settings for the program. The settings are Original, Default, and
Metric. The leftmost button controls
the Input settings for the program.
Changing this setting will change how the data is shown on the
screen.
Caution should be used when changing to Metric as
the inputs are truncated to the decimal setting selected for the program. This change can have a small change in the
files (Cards) that are used to create the Graphics and Animation for the
program.
Above these two blocks are also two radio buttons
that will configure the program for either one or two vehicles. When the radio button is selected showing
only one vehicle the second vehicle information is not only removed from view
but is not sent to the datasets and therefore not be sent to the Graphics and
Animation programs.
Figure 533 shows the Single Vehicle Interface.
Figure
533
Selecting the 2 Vehicles radio button will restore
the screen to the configuration in Figure 527.
In the frame for Cards 4 and 5, the block labeled Inertia
Moment (Yaw) is actually a button.
By clicking on this button a frame appears (Figure 534) that calculates
the Yaw Moment of Inertia for the dimensions in the inputs for both
vehicles. These values can be
transferred to the respective input blocks for the vehicles.
Down the center of the input blocks for Cards 4 and
5, two large buttons will allow the user to import the dimensions for different
vehicles. The buttons are labeled AS
(AutoStats) and ASL (AutoStats Lite) Clicking on AS will bring up
the frame shown in Figure 535.
The new frame shows the Vehicle Exchange Files that can be set up in AutoStats. Once a Vehicle’s data has been pulled up in the AutoStats program, it can be transferred to the Vehicle Exchange file by going to the last page of the data and pressing on selecting E for Exchange file (Figure 536).
Figure
536
Once the vehicle is placed in the Vehicle Exchange
Files, the REC-TEC program can call them up and then automatically transfer the
data into the SMAC-RT section (or the Crush section).
Clicking on one of the vehicles displayed will
transfer the data to REC-TEC and set up the frame for Cards 4 and 5 as shown in
Figure 28. Selecting V1 will
then transfer the information to the input blocks for that vehicle as shown in
Figure 35. If the CNX button is
selected, the data will not be transferred and the frame will return to its
normal configuration (Figure 527).
Below the AS and ASL buttons are 2
buttons labeled V1 and V2 with a slider bar directly below
them. Clicking on these buttons will
bring up a scale diagram of the vehicle based on the dimensions displayed in
the input blocks.
Before displaying the Graphics for Vehicle 1, the
setting for REC-TEC Graphics will be changed to a background color of Windows
Default and for Wide Lines using the Graphics Icon directly
below the main menu resulting in the display shown in Figure 540.
Selecting the ASL button brings up the AutoStats Lite page
(Figure 541). This selection does not
require the user to own AutoStats as the Vehicle Exchange Option does. If AutoStats is not installed on the
computer then this is the only option for vehicle dimensions that will
appear. AutoStats Lite is built into
the REC-TEC program and is available to all users.
Once the Make, Year and Model have been selected,
the data for that vehicle will be displayed on the form. In addition to the data, a block will appear
that will return to SMAC-RT with the data (Figure 542). Clicking on this block will cause the AutoStats
Lite Page to disappear and bring up the SMAC-RT screen as displayed
in Figure 543.
Figure
541
Clicking on the V2 Button will transfer the
data to the input blocks on the SMAC-RT screen as shown in Figure 544.
Clicking on the 2 Button will bring up the REC-TEC
graphics screen showing Vehicle 2 scaled to the dimensions shown in the input
blocks (Figure 545).
Figure
545
Using the data transferred to the SMAC-RT screen
using the AutoStats/AutoStats Lite files as the Run button is selected
will change the outcome of the simulation as reflected in the Run animation and
the Graphics and Animation as displayed in Figures 546 through 548. Changing the dimensions of the vehicles,
especially the masses of the vehicles even though the rest of the data remains
the same has a dramatic effect on the simulation.
REC-TEC LLC has made a commitment to continually
improve and upgrade their products keeping their users supplied with the very
finest accident reconstruction tools available. Upgrades will refine and enhance the already extensive
capabilities of the SMAC-RT program.
Wheel Forces and Steer Angles - Cards 8, 9, 10 &
11
Cards 8, 9, 10, and 11, as seen on Figure 549, need
a bit of explaining beyond the scope of the Help files. Some of the boxes and associated features
may be confusing at first.
Cards 8 and 9 deal with the Wheel Forces for vehicles 1 and 2 respectively. They are the tractive forces that control acceleration (positive values) or deceleration (negative values) acting on the vehicles. Manipulating these values for specific periods controls the acceleration or deceleration of the vehicle.
Wheel (Torque) Forces may be entered by the
traditional method of using a percentage of the weight on each wheel multiplied
by the friction factor. Alternatively,
the program interface will compute the information if a number between –1 and +
1 is used for braking/acceleration.
Wheel Forces and Steer Angles can only be entered by
time interval, not by using number of entries.
Older .Si5 files if not in the time interval format must be converted.
Associated with the individual sections for both
Wheel Forces and Steer Angles on each vehicle there are rectangular green
bars. These green bars indicate that
the program is setup to utilize the values for these entries. Clicking on these bars will change the color
and detail of the bar to indicate that the values for the chosen vehicle will
be disregarded when the program is run.
Figure 39 shows the Wheel Forces as disabled. This allows the user the
flexibility of turning off these values and comparing the runs with and without
the features engaged.
Now that we have a better understanding of the
gadgets in the blocks controlling the Wheel Forces and Steer Angles, look at
the actual numbers that are placed in the cards for the individual
vehicles. Figure 40 shows the single
entry for Wheel Forces for Vehicle 1 and Figure 41 shows the Steer Angles over
the time at the prescribed interval for Vehicle number 2. This is where we insert or modify the actual
values that go into the computations and animation/simulation.
If the user enters values from –1 to +1, the
interface will automatically compute the appropriate values to enter into”
INPUT.DAT” for Maximum Braking or Maximum Acceleration for the entered surface
friction. It is up to the user to
determine the correct values to enter depending on the situation being
modeled.
The Fun Begins – Setting up out first problem.
So how do we start to set up a problem?
Once the SMAC section is opened, loading a recently
included file named Default.Si5 will give us a jump-start in setting up a
problem. If Default.Si5 does not appear
on the file list, simply create one using the values shown in Figure 552 and
save it to the folder. This file will
set up some common values that can always be modified as your particular
problem dictates.
As can be seen some common values have now been set (or
partially set) for Cards 1, 6, 7, 12, 13 and 14. This will speed up the process for creating out first
problem. Notice that the screen is set
to use Default as the Input and Output units involved in this problem.
With Card 1 preset, Cards 2 and 3 can now be used to
set up the problem. Setting up the
Initial conditions for the vehicles can be the most difficult part of the
process. While the desire is to show
as much as possible dealing with the pre-impact phase of the collision, if we
start the vehicles too far from each other initially, they may not even
collide. One of the biggest tricks in
setting up a SMAC run is to set up the vehicles so that they are fairly close
to impact and do the post-impact phase first so that it closely resembles the data
we have. Once that is set, work on the pre-impact phase of the collision
becomes less of a nightmare and the vehicles can be backed away from
impact.
Our problem will have a 2003 Ford police unit
traveling at 35 m/h from west to east (90 degrees) when it is struck by a 2002
Chevrolet Z06 Corvette traveling at 30 m/h from south to north (0
degrees). Both vehicles will be
positioned 50 feet from impact Autostats was used to get the data for the
vehicles. The resulting configuration is shown in Figure 553. The SMAC Animation is shown in Figure 554.
Wow, with just those few entries we staged a
collision in a successful SMAC run.
Notice that while the X and Y values for the
position of the cars is measured “globally” using the X and Y for the scene
(world) that the U and V velocity components are local to the vehicle. Understand this and half of the battle has
been won in working up SMAC runs.
For our problem, the police unit (#1) is struck in
the right front wheel with the damage centered on the wheel. Since we are sure
of our impact speeds from our calculations, how do we get the vehicles to hit
so that the position of the collision damage in SMAC matches the damage
resulting from the real world collision
With the speed set, the only way is to change the
distance from impact of the vehicles.
If the Vehicle 2 X-coordinate is changed to –10 and the Y-coordinate is
changed to 17 feet the vehicles strike each other in the correct location as
can be seen in Figures 555 and 556.
As will be seen in Figure 556 and 558 (Enlarged)
something very interesting happens. The
vehicles now have a secondary slap involved in the collision. The only thing changed was the distance from
impact and as can be seen, the post-collision actions of both of the vehicles
are drastically changed. This is the power
of SMAC. It uses the laws of physics to
compute the motion of the vehicles.
Please take note that by stepping through the
Animation we discover that impact for this collision occurs at 0.213 seconds
into the animation. This time will
become important when we start repositioning the vehicles before impact.
In order to be able to work on this particular
scenario in the future, go back to the main SMAC screen and save the file. Name the file Problem45.Si5 so that it can
be called up later without having to type the information in all over again.
Set the braking due to damage on Vehicle 1 to
reflect the locked brake on the front right wheel. Impact starts at .213 seconds.
Getting the drag to come on between 0.213 and 0.215 seconds requires two
entries for the braking. The entries
are at 0.213 seconds and 0.215 seconds.
This has the effect of ramping up the braking from zero to full braking
in the 0.002-second period between 0.213 and 0.215 seconds.
With these changes in place, (see Figure 559 – Vehicle
1 entries) the effects can be seen in Figure 560. Because we are dealing with
braking or deceleration, the value has a negative sign. Note that with the SMAC-RT, we can enter the
torque value or the braking based on -1 being full lockup.
Assume that the steering of vehicle was also changed
to positive 10 degrees during the impact.
This change is shown in the graphics displayed in Figure 561. It also shows very dramatically, why linear
momentum angles are not measured to point of rest.
If we need to show more pre-impact tracking of the
vehicles some adjustments are needed.
Using a minimum distance before impact of 50 feet for (CG) Vehicle 1,
what must be changed in the problem?
If Vehicle 1 is traveling at 35 miles per hour or
51.3333 f/s, what needs to be changed to have Vehicle 1 start at 50 ft before
impact?
In order to visualize the linear relationships a
little easier, it may help to have the collision occur at the intersection of
the X and Y-axes. Changing the Vehicle
1 X-coordinate to zero and the Y-coordinate to –17 and the Vehicle 2 X and
Y-coordinates to –20 and zero respectively accomplish this in our problem. These changes are reflected in Figure 562.
With these changes in place, the graphics diagram
now has the X and Y-axes (Light Blue) as shown in Figure 563.
With these changes in place, the position of Vehicle
1 at impact is –6.07 feet. This can be
read from the V1PVA.DAT file using 0.213 seconds as the time of Impact. In order to increase this to 50 ft from
impact requires a change of 50 feet to a position of –56.07 feet on the Y
axis.
It takes 0.974 seconds for Vehicle 1 to cover 50 ft.
Vehicle 2 covers 42.857 ft. in 0.974 seconds.
Vehicle 2 at impact is at –10.63 feet from the Y-axis. We must move Vehicle 2 to a position –53.487
feet from the Y-axis. These are the figures needed to alter the program to
reflect the changes necessary. Vehicle
1 is now 50 feet from impact and Vehicle 2 is 42.857 ft from impact. These changes are shown in Figures 564 and
565.
It is imperative that the times for Card 8 and Card
10 be changed as seen in Figure 564.
If enough data is available for both the
reconstruction and the subsequent SMAC simulations, the results of the SMAC-RT
run should match the scene evidence, including the tire traces and the damage
to the vehicles resulting from the collision.