Time Distance V-TRAX
Overview: Animates up to four vehicles in various
acceleration, deceleration or constant velocity scenarios while allowing two of
the vehicles to execute turning maneuvers.
Entry into Module:
This module of the program is normally entered by clicking
on the REC-TEC block in the upper left of the REC-TEC Window
causing the drop-down menu to appear.
Place the cursor on the Time - Distance block and click on V-TRAX
- Animation on the sub-menu to initiate this module.
Under certain circumstances, the user may choose to use the
Files block instead of the drop-down menu approach. Selecting any file with a .TRX
extension in the Dialog box accessed from either the Open Single File
or Open Multiple Files block opens this module.
Selecting AutoLoad [ON] from either the Setup
Menu or the AutoLoad Icon on the upper right side (third line) of
the REC-TEC Window automatically loads the scenario that was on the
screen when the module was closed, either individually, or when the program was
closed. With AutoLoad [OFF] on
the main REC-TEC Window, modules will start without loading a
file.
Data Entry:
This module is used to animate two to four vehicles and
give first approximations of some of the Time/Distance information. This module does not replace SMAC and
may show results that defy the laws of physics. V-Trax is user-friendly but it may take many hours of
twiddling to get a scenario to look right.
Configuration:
·
Total Number of Vehicles
2 to 4 vehicles. The two primary units can be accelerated (speed and
direction). The two secondary units
must travel in straight lines and must be at constant velocities.
·
Zoom: Distance from center reference Point (0 =
Zoom Off) Zoom can be changed by
during Animation and this change is reflected in the Configuration
module.
·
Offset Distance from
Center Reference Point (CRP):
o Horizontal Offset Changed
by movement during Animation
o Vertical Offset Changed
by movement during Animation
·
AutoTime (1/10000)
Checkbox slows screen animation prior End time to show collision
·
Terminate Motion at Final
Speed Checkbox
·
Total Time Sets maximum
time for animation
·
Time Frame Sets time
interval for update of vehicle position calculations.
·
Mu - required
for Acceleration and Deceleration and includes modifications for grade and
braking)
Two (2) of the following four (4)
inputs are required
·
Distance
·
Time
·
Speed (Initial)
·
Speed (Final) -
Acceleration/Deceleration)
Vehicle Specifications (Vehicles 1 - 4)
·
Import File Calls Dialog box for importation of .CRS (Crush) vehicle. Cursor on Button will show vehicle file as
ToolTip.
·
Width Vehicle Width
·
Length Vehicle Length
·
Lane Width Width of lanes used in animation
·
Offset (Vehicles 2 4)
Distance of center of lane of Vehicle 1
Initial Conditions (Vehicles 1 4)
·
Angle Intercept or Heading Angle
·
PRT Time prior to commencing accelerated maneuver (Vehicles 1
& 2)
·
Speed Speeds of Vehicles 3 & 4
·
Distance Initial Distance from Central Reference Point
Vehicle 1 (Turn Maneuvers)
·
None
·
Swerve
·
S & R (1) Swerve and
Return (1)
·
S & R (2) Swerve and
Return (2)
·
S & R & S Swerve
and Return and Swerve
After selecting maneuver, labeled boxes appear to allow
user to define the parameters of the different turning maneuvers including
Lateral f (g) Radius, Angle, Maximum Distance and Start Times for
maneuvers. A check box is provided to
switch to Vehicle 2 accelerated maneuver configurations.
Options:
Several Command Buttons appear in a frame located at
the lower right corner of the module Window.
The Command Buttons allow the user to engage options including
the option to Open and Save the data required to generate the
scenario shown on the screen at the time the file was saved.
·
Open .TRX File Calls up a Dialog box, which Opens any
pre-existing .MAN file and displays the output results.
·
Save .TRX File Calls up a Dialog box, which Saves data on
the screen to files with any user-selectable filenames. This is independent of the automatic saving
as LastFile.TRX of the data at the close of this module or the close
of the program.
·
Animation Toggles Animation of Input information. Animation screen Command Buttons include:
o Zoom + (Zooms in)
o Zoom (Zooms out)
o Up Moves
scene Up
o Down Moves
scene Down
o Left Moves
scene Left
o Right Moves
scene Right
o Generic/Scale Toggles
between Generic and Scale (if invoked) Vehicles
o Damage Toggles display
of damage for Scale vehicles
o V1/V2 and V3/V4
Toggles between V1/V2 and V3/V4 (if applicable)
o Time (I) Changes
time increment for position computations
o Pause/Resume Pauses
and resumes Animation
o Start Re-starts
animation
o Repeat/Stop Toggles
auto-repeat of Animation
The animation screen also shows
important data including Speed, Time, Distance, and Angles for all vehicles in
a color-coded text block field. [Esc]
to Exit.
·
N This button toggles a graphical number pad on the screen
that can be used to enter data into the input boxes without using your keyboard
number pad. This may be useful for
presentations as data entry can be accomplished using a wired/wireless mouse.